What happens if i help ncr




















Legion is another story too. Almost every tribe or faction has their dark side to it. It's like no matter what you choose, there will be a consequence. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

NCR or House? User Info: Lune User Info: ITcore. In a game about choices, you want to be swayed to a certain side? There's no place like Try not to get too far into the main quest, else you might miss your chance. They will ask you to go to the NCR embassy, where you can begin helping.

Side note: being friends with a group called the Boomers will make this quest bug out a bit. If you don't know who they are, that's fine. Don't go walking through minefields. You can't actually join them. You can unlock their safe house and be idolized and stuff, but you can't join them. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

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From here there are two routes, depending on the player character's reputation with the Brotherhood of Steel. It is possible that the player character will not be able to initiate dialogue with Elder McNamara if one is in between Still in the Dark and Eyesight to the Blind. If this is the case one may need to exit the bunker and wait for 2—3 days in order to be able to get any other dialogue than McNamara being "too busy to talk". If the Courier has not interacted with the Brotherhood of Steel, they must go through an orientation by convincing Dobson , a ranger in an adjacent bunker to leave, or enter the bunker with Veronica in their party.

Alternatively, if one wishes to avoid going through the orientation to convince Dobson to leave, walk into the Brotherhood of Steel bunker, the doors will open.

At this point, back up. As the Brotherhood of Steel member slowly walks toward the player character, it is possible to walk around the very large crates in the room and avoid talking to him. Then, walk straight down to the bunker.

The Courier will still be confronted by the next knight, however, but they will have all their gear and companions. Choosing to fight him will be easy if one has two companions. Here it is possible to hack the terminal, making the turrets attack the BoS. This will allow the player character to set the bunker to explode the knights who were supposed to be confronted but avoided by going around the crates will no longer be outside when escaping.

Killing the first knight along with others is also an option, albeit more challenging. Waiting until late at night will cause several Brotherhood paladins to spawn at which point a player character with even a moderately high Sneak skill can pick one of the paladins' pockets to acquire a keycard to the bunker no Karma loss will be suffered.

Putting on a Stealth Boy before talking to the paladin at the entrance will mean he initiates a dialogue with the character anyway. However, refusing to hand over one's weapons will turn the Brotherhood hostile but the paladins will not see the player character upon closing dialogue so long as they are sneaking. Quickly heading down to the second level of the bunker and killing one of the Brotherhood scribes quietly will allow the Courier to use the scribe's robes as a disguise which automatically resets Brotherhood reputation to neutral.

Depending on one's Sneak skill they can go on to either pickpocket or kill all non-player characters necessary for acquiring all the cards for the self-destruct sequence. Also, note that certain higher up Brotherhood members i. After the Courier has gained the Brotherhood's trust, they can enter their bunker. Once they have access to the bunker, they will need to steal 3 keycards from 3 main personnel elder, head scribe, and head paladin in order to get the password for the self-destruct sequence or have a Science skill of , at the same time they can look for a bunker key for their escape later on.

It is suggested that one saves before stealing from each character in order to avoid killing for the keycard if they catch the Courier stealing. Head right, where one can find McNamara, who is the easiest to steal from. His keycard can be stolen when he is sitting in his chair. Hardin can be found to the left of this room in one of the three bedrooms. He will be in the room sleeping, standing, or working on his computer. Crouch, wait until one is hidden and then steal his keycard.

Go back towards the door to L1 and go all the way up the left hallway this time. At the end is the self-destruction room, where one will also find Taggart. For Taggart, one may need a Stealth Boy as the only time one can steal his card is when the Melissa Watkins ' view is blocked by the tower in the middle of the room.

If Cassidy is a follower then she will talk to the Watkins in the room, when she is distracted the player character can swipe his card. However, if all cards aren't collected, access will be denied. If one is unable or does not want to waste time pickpocketing the cards and their Science skill is very high one can simply hack the Very Hard terminal to start the self-destruct sequence.

Once the Courier has all keycards, return to the room where Lars Taggart is and obtain the password from the Override Code Generator terminal green next to the actual self-destruct terminal blue. Now use the code on the self-destruct terminal to destroy the bunker. After activating the self-destruct sequence with the password, the Courier will instantly gain a Vilified reputation with the Brotherhood.

Before beginning the sequence, be sure to pickpocket the guards protecting the Elder on the other side of L2 and steal a key to be able to leave the bunker. If one does not steals the key, they must pick the lock on the final door, which requires a Lockpick skill of Now begin the sequence and get to L1. After leaving the bunker, the bunker will explode and there is a chance that there will be five paladins waiting to kill the player character before they can return to Colonel Moore.

Alternatively, the Courier can kill everyone inside the bunker, after which they will get the message that the quest is complete. An easy way to clear level one is to go to the office on the left and kill Paladin Ramos.

Then with a Science skill of 75 or more, hack the computer on the wall and set the turrets to attack registered Brotherhood personnel. It's damn frustrating. I never saw much reforming around here, myself. They already established camps outside the prison North [5. The NCR is still too widely stretched by the Legion to form a force that can take back the place.

Fallout: New Vegas locations. Cut locations. Universal Conquest Wiki. The following is based on Fallout: New Vegas cut content. End of information based on Fallout: New Vegas cut content.

Eddie's Emissary. Major Faction locations. Brotherhood of Steel. Caesar's Legion. Crimson Caravan. Followers of the Apocalypse. Great Khans. Powder Gangers. New California Republic. New Vegas sewers. New Vegas Strip. North Vegas Square. The Gray. Sierra Madre. Zion Canyon. Big Empty. The Divide.



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