Evony what should i build first




















If you're low on Speedups, you can also request help from members of your alliance to spare a few minutes. You should save your Speedups and avoid automatically speeding up items because the game might just automatically speed up different items right after. Additionally, your monarch can also put on a crown that speeds up things by a certain percentage. The same thing applies to troop training and research. Well, there you have it. Our gameplay guides of Evony: The King's Return were written to allow you to understand some of the game's basic concepts and features that if you're not familiar with strategy games with real-time PVP, you may find it hard to get around.

We hope our guide and tips and tricks have been helpful to you in your journey of conquest and the will to fight for peace and protect your empire by battling enemies and forming alliances. Grid Autosport Tips and Tricks to winning races, using Reverse and tuning your cars. Building overview Like in many other strategy games where you have to fight to protect your kingdom, buildings are an important part of Evony: The King's Return as well.

Below is a detailed overview of some of the game's most important buildings that you should upgrade first and foremost: Wall What's more important than the wall that acts as the line of defense protecting you and your empire from enemy attacks? Keep The Keep is just as important as your wall, perhaps even more important. Academy This is where you can research for upgrades. Rally Spot This is where you can multiply or increase the size of your army, which also increases their total strength.

Markets This is where you can purchase various types of resources. Embassy This is also an important building that needs upgrading because you can agree and accept reinforcement from your allies when your city is being attacked. Understanding the different types of Troops There are many types of Troops in the game that you can recruit from various empires, such as Japanese Archers and Arabian Knights. Conclusion Well, there you have it.

Editor's Pick. Mobile Legends: Bang Bang Action. Arknights Strategy. A strong army is a crucial part of an empire. The soldiers are responsible for manifesting the power of the empire through military operations within and beyond the territories. Primarily, we will be discussing the ordinary troops as well as the generals that strengthen them for battle. In Evony, there are three types of soldiers that make up your entire army and these are:.

Training troops require three essential resources: food, lumber, and stone. Note that some troops only require one resource to train i. Level 1 ground troops only require food. However, you will eventually unlock stronger variants of each troop and these variants often require more than one resource to train. So, how do you unlock these more powerful versions of troops? Recall that there are three different buildings that each train a specific type of troop. Upon upgrading these buildings up to a certain level, you actually unlock a new tier of troops.

This new tier is a stronger but more expensive version of the previous tier. So for example:. A related concept is the return on investment or ROI. If you buy something and then sell it later for a profit or expend it later while obtaining a profit in the process , then you have a positive ROI. The higher the ROI, the better, and don't forget about time considerations here. In order to play well, you need to know what everyone else is doing and will be doing. Other lv-1 resourcing can be almost as good the Quarry and Ironmine are more expensive so you'll want to get these early on and you know others will to.

Besides, the Routine Quest repays you the first time you build anything, making early construction of resourcing buildings an incredibly good investment. The ratio of price to earnings, thus, is the same as for lvl Hence, as long as you have the resources, if you find it a good deal to get lv-1 Sawmill , you should find it just as good of a deal to get lv-2 Sawmill.

By the end of day one most players have cooled off on their production-building-construction rush, and don't need so much resources. Meanwhile, new players are constantly entering the server for the first two days, and they will need to build up, using all those resources now made available.

Resourcing buildings beyond lv-4 can take over half a week to pay off the initial investment, in which case you're better off saving those resources for military units. By day 4 practically everyone has already obtained most of the resourcing buildings they will be doing that week and beyond, and now the demand for resources will have fallen.

Meanwhile, players will have Academies to lv-3 or lv-4 by days and will start doing research. Research costs almost entirely Gold , and a lot of it, and some important technologies mid-level Military Science , mid-level Informatics and mid-level Archery are essential to doing well upon coming out of protection so practically every worthy player gets them in week one.

Meanwhile, it is hard to push Gold output in a city beyond 3k an hour because of the Town Hall and hence indirectly Wall level requirements, while cities regularly have over 20k total non-gold resource output an hour per city, and during days there's not that much that needs building. The net effect of all this scientific work is that Gold appreciates and everything else except food depreciates, which is why if you keep track of average Marketplace prices you'll notice the following average trend:.

You'll need to produce at least one lv-1 Farm to unlock a major chunk of the Routine Quest. Thereafter, you don't need to get Farm s, and you should concentrate on either Sawmill s or Quarries. Why is food so worthless? There's a trick to making all the food you'll need up through day 5, and much of it through day 7: Comforting: Blessing , which can be used once every 15 minutes and converts Gold into Food at the rate of 0. Using this method, a city with population limit 10, can convert up to Gold into 40, Food an hour.

Even by day 7 you'll most likely not have enough soldiers to use up nearly as much from upkeep, though this process does require that you be available every 15 minutes. Food rises toward the end because everyone needs it for their armies starting on day 5. Stone ultimately becomes nearly useless many, many days into the game so many players choose to go for the other resources instead especially Lumber , which is why the supply for Stone is much lower than the demand for it and hence why Stone prices are elevated early on.

If you're going for Stone , be ready to convert excess Quarries to Sawmill s in the middle of the week you might run out of time thereafter. Based on the previous discussion, it should be apparent to you that the way to go is to hold either Gold or Food since they appreciate and other resources don't. However, the problem with holding Food is that quantities on the Marketplace aren't in sizes much bigger than that of any other resource, while they are considerably cheaper.

In order to hold Food you'll need perhaps 20 Food to 1 of any other resource, and in trading that much Food you will quickly find yourself either flooding or sapping the market and moving Food prices in the direction you DON'T want it to go, and Food prices seem quite sensitive early on.

Additionally, in order to buy resources you need to first convert Food to Gold which will potentially rip you off if you have to get Gold at a time when Food prices are low - it's another layer of risk you can avoid by holding Gold.



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